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Reorienting Equirectangular Footage in Mocha VR.
Mocha VR Plugin Lens Rendering Workflow.
Using Equirectangular footage in Mocha VR.
Lens Workflow with Distortion Maps (Mocha Pro/VR only).
Equirectangular Lens Workflow with Mocha VR.
Lens Workflow with Line Detection Calibration.
Exporting Shape Data to Silhouette Shapes.
Exporting Shape Data to Blackmagic Fusion Shapes.
Exporting Roto, RotoPaint and SplineWarp Nodes to Nuke.
Exporting as Mocha shape for After Effects Data.
Exporting as G-Masks and Shake Rotosplines.
Exporting Tracks to Quantel generationQ systems.
Exporting Tracks to Inferno, Flame, Flint, Smoke and Combustion.
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Exporting Tracks to Final Cut Pro or Final Cut Express.
Exporting Tracks to Adobe After Effects.
Identifying the type of camera movement.
Working with Difference Mode and Stereo Offsets.
Translate, Rotate and Scale your Splines.
The Main Stabilization Parameters Interface.
Changing the Master Frame for a Reference Point.
About Master Reference Points (the red X).
AdjustTrack with More than Four Reference Points.
Dealing With Obstructions or Reflective Surfaces.
The Relationship Between Splines and Tracking Data.
Project Frame Offsets and Clip Frame Offsets.
Creating a New Project in the BCC 10 Mocha PixelChooser.
Creating a New Project in the Mocha Pro Plugin.
Creating a New Project in the Mocha Standalone application.
Applying the Mocha HitFilm, Mocha Pro or Mocha VR Plugin inside HitFilm.
Dealing with Alpha Channel Input and Output.
Basic workflow for the Mocha OFX Plugin.
Adding the Mocha Plugin inside Vegas Pro.
Adding the Mocha Plugin inside SilhouetteFX Silhouette.
Adding the Mocha Plugin inside Blackmagic Fusion Studio.
Adding the Mocha Plugin inside The Foundry Nuke.
Applying the Mocha Plugin for Avid Media Composer.
Applying the Mocha Plugin for Adobe Premiere.
Applying the Mocha Plugin for Adobe After Effects.
Using the Mocha Pro and Mocha VR Plugins.
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